You are in a meeting and the power goes out. Ok? Then the internet goes out. Hmm. No cellular service either. Weird!
[[You decide to wait for more information->Waiting Patiently]]
[[You don’t have time for this. All of you head to the Circ desk--they should know something. Plus, they have radios/walkie talkies so maybe picked up something.->Circulation Desk]]Someone unfamiliar stumbles into the room. Disheveled and bleeding, their hands outstretched and mouth open in a biting motion, they lunge for the person nearest the door.
[[OMG! You hit them over the head with your laptop. WTF?->Make Attacker Angry]]
[[WHAT THE HECK! A group of you jumps the intruder and grab onto their arms and legs, avoiding their snapping teeth. You use your cardigans to tie up their arms & legs. Now that they are immobilized, you get some electrical cords from the electronics in the room to reinforce their binding and prevent them from biting (shush).->Circulation Desk]]
<audio src="audio/213509__soykevin__zombie-attack_01.mp3" autoplay>This does nothing but anger the attacker (and smash your laptop). They bite the person they were originally attacking. Within 5 seconds, the colleague who was bit is twitching and soon acting like the person that attacked them.
[[You all decide to stay and fight and try to subdue the two zombie-like people.->End 1]]
[[You all make a break for it and run out of the room.->Run]]Circ desk is deserted and in disarray. You see people shuffling outside.
[[Go outside to see if you can get more information.->More Info]]
[[Head to the loading dock. Justin or Tom will know what is going on.->Loading Dock]] Tom’s office is dark and empty but Justin is in his office and he swings around armed with a hammer. He breathes a sigh of relief when he sees it's just us and then asks: “Have you seen them? They are like zombies! Tom was over at his other building and texted me — they are everywhere and then everything went dead. I am going to see if I can make it to the Armory, hopefully the ISU Police have a plan or working communications.”
[[You look around for objects to improvise weapons. You craft a mop handle with scissors duct-taped to the end, a keyboard with screwdrivers poked through, and ...->Pause]]
[[You have seen and heard enough. Your group grabs some scissors and box openers and decide to head back to your offices, get your car keys, and get the heck out of here.->End 3]]The loading dock doors are open...
[[You creep through the open doors.->Supplies]]As you each get further away from the Library, you see there are more of these zombie things in your path and though they are shuffling, there are a lot of them. What do you do?
[[You make a run for it around them as a group. Strength in numbers, right?->End 2]]
[[You split up—you don’t trust your life with these people. You make a run for it around the horde only to run into another horde—the band—and they are all zombies!!! You turn around and head back to the loading dock.->Supplies]] Sadly, your comfortable shoes aren’t meant for running. You trip over each other and fall prey to the horde. ''THE END.''
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>//Take a pause and brainstorm some additional ideas for weapons crafted out of supplies from Justin's supply room -- best weapon gets a prize!//
[[Picking up where we left off. You craft a mop handle with scissors duct-taped to the end, a keyboard with screwdrivers poked through, and {insert best brainstormed weapon here} and go with Justin.->The Armory]]You decide to take the back stairs vs. the stairs by the Circ desk to get to your offices. Seems less risky than crossing the first floor to use the stairs. The zombies are so quiet though and they are quick. They are on the stairs and right outside the door near the elevators. You don’t see them until they’re on top of you and you can’t get out of the stairway back to the loading dock because it’s card swipe access and you don’t have time to get your cards out. There is nowhere else to go. ''THE END.''
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>Sticking together, you make your way out of the library via the loading dock. You can’t go straight to Osborn Drive using side street because you see a clump of zombies, they are not facing the Library but facing Osborn. You take the other way, the walking path in front of Coover Hall.
[[You decide to enter the building on its north-facing entrance, adjacent to the prized (for those of us with regular staff parking not the fancy parking) Armory parking lot.->North Entrance]]
[[You decide you’re more comfortable getting out of the open sooner and enter the doors closest to you, near the Parking dept.->End 4]]There is no one in DPS. It’s deserted. You hear some noise to your right, sounds like static from walkie talkie and some movement.
[[Go right, to the sounds.->Right]]
[[Go left. Away from the sounds.->End 5]]Wrong decision. Zombies! ''THE END''.
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>You find a DPS officer on the ground groaning, with a walkie-talkie with staticky voices coming from it on the ground next to them.
[[You all stand back in case it’s a zombie and one of you pokes them with your weapon.|INTEL]]
[[You all decide to creep past supine officer and head further down hall.|End 6]]Wrong decision. Zombies! ''THE END.''
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>Do not leave people behind! 3 zombies stagger out of the next office you pass and with seconds you are all zombies too. ''THE END.''
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay> Officer comes to and is not a zombie. Hooray! They tell you what happened: “Zombies attacked some vet students and the students only had syringes full of the rabies vaccine to defend themselves and that’s how they found out if you vaccinate the zombies with rabies, they unzombify ” and also what they learned from last communication before it got too staticky on all channels “everyone is heading to Vet Med to get the antidote to the rabies zombies.”
[[Go back to Library to see if there are other non-turned people there to share news and get bigger group to head to VetMed.->Back to the Library]]
[[Head east on Pammel, staying in view of road but sometimes dipping behind buildings when you spot clusters of zombies. You come across the horse barn.->Pammel]]On your way to the library, you all are pleasantly surprised that you encounter zero zombies along the way. You decide to sweep through the first floor for survivors. It is more open and you want to be able to see zombies coming.
[[Head towards 198 Parks.->198 Parks]]
[[Head towards R&I offices.->R&I Offices]][[Peek into the horse barn.->Horse barn]]
[[Leave horses behind, and continue on your way.->Continue]]198 Parks is in disarray and it’s very quiet. You hear the sound of a running vehicle and look out the windows facing Morrill Road and see a Cybus running. It looks empty.
[[Curiosity killed the cat. Proceed to 199 Parks to see if there are any survivors.->End 9]]
[[The Cybus may be your ticket to get to VetMed quickly, once you gather any survivors. You decide to split up. Some of you will secure the Cybus and the rest will check the rest of the library. Reconvene at Cybus in 25 minutes.->Reconvene in 25 minutes]]As you approach R&I, you hear a commotion. It sounds like a struggle. It’s some of your R&I colleagues fighting off a horde of Zombies.
[[You don’t really know what you’re getting into and are starting to tire from all the fighting & fleeing. You decide to leave your colleagues to fight the zombies by themselves and head back to the Cybus. You all are done looking for survivors.->End 10]]
[[You can’t leave your colleagues to fend for themselves, you have to stick together. You all decide to join the fight.->Join the fight]]199 Parks is completely empty, cleared of furniture for the renovation and no people either. You all proceed to the tiers. BIG MISTAKE! The super quiet zombies were creeping in the creepy tiers space because that’s what zombies do! ''THE END''.
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>[[Some of you head to the R&I Offices.->R&I Offices]]
[[The rest of you head out to secure the Cybus.->Cybus]]You safely get to the Cybus. The door is shut and it looks empty. You push the doors and they open. Thankfully, the bus is empty. You all get settled in and catch your breath for the first time since the power went off this morning. Your respite does not last long, when you look up you see zombies creeping towards the bus. One of you gets in the driver seat and decides to drive off and circle back around. You come across a group of colleagues who had headed directly to VetMed. They are running for their lives with zombie hordes trailing behind them.
[[You slow down to pick them up.|Familiar Faces]]
[[You pass them by. You feel for them, they look tired and are running from zombies but you’re worried if you slow down the zombies will get you all.|End 11]]You head to the Cyride stop in front of the library on Morrill Road. The bus is gone. Looks like your colleagues decided to leave you to fend for yourselves also. You’re so bummed you don’t notice the zombies creeping up from the Hub to surround you. ''THE END''.
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>Your group enters the melee and with your numbers, you all are able to overtake the zombies. The R&I folks tell you they’ve swept the library and there is a small group of survivors in the archives stacks on the 4th floor. Many are hurt (not by zombies, just twisted ankles and sore backs and accidental injuries from colleagues during zombie skirmishes) and they are waiting for help. You inform them about the anecdote at VetMed. You all head to the Cybus to get the anecdote.
[[Head to the Cybus.->The Anecdote]]
<audio src="audio/556976__marc3122__male-screams-1.mp3" autoplay>You all head down to the Cybus. The bus stop is zombie free though the bus isn’t there! Before you can start cursing, you hear a bus approaching coming from Osborne. Hooray! You are saved. You all board the bus and together head to VetMed to get the anecdote for all of the survivors left from the zombie attacks. ''THE END''.It seems quiet. The horses are a little restless and you see why, there is a handful of zombies milling about. They are weirding the horses out but also are totally ignoring the horses.
[[Ride horses to VetMed to get there faster, even though not all in group know how to ride. Also, in hopes zombies will ignore you also if you’re on top of the horse since they ignore horses.->End 7]]
[[Continue without the horses->Continue]]You pass Haber Rd. And come across a horde of zombies coming out from under the tunnel.
[[You fight.->End 8]]
[[You flee.]]This is not the movies. The horses sense the stress of all the riders and also suss the fear in the inexperienced riders and some of them spook and scatter in different directions with others just ignoring their riders and slowly walking towards tasty clumps of grass. The few of you who are in control of your horses, make the decision to gather your colleagues instead of proceeding to VetMed without them. And that story is a choose your adventure for another day. ''THE END''.
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>They are hungrier then you are scared and you have been running on adrenaline all morning. They overcome you. ''The End''.
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>You all see a Cybus approaching. It slows down. Your colleague is at the helm and you are all able to jump on.
[[Leap onto the moving Cybus!->The Anecdote]] You are able to scoop them all up and evade the zombies. Great job! Now time to circle back to the library for the rest of your colleagues.
You are approaching the bus stop in front of the library on Morrilla and see a group of familiar faces. Hooray!
[[Head toward the familiar faces.->The Anecdote]]Karma strikes. You blow a tire and lose control of the bus. The zombie horde descends. ''THE END''.
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>The two of them are faster and stronger than they look. They manage to bite a couple of you in the melee. Within 5 seconds, you are no longer yourself and all you want to do is munch on the tasty snacks that you used to think of as your colleagues. The four of you advance on the rest of the group and within 5 minutes, you are now a horde of zombies. ''THE END.''
{
(live: 3s)[
(stop:) [[Respawn and try again...->The Beginning]]
]
}
<audio src="audio/448089__breviceps__zombies-eating_01.mp3" autoplay>Scrambling, you decide to run downstairs to Circ. They have walkie-talkies perhaps you can radio for help or just run out of the building.
[[But your only option now is to run!->Circulation Desk]]The people outside are glassy-eyed, bloody and moving erratically. Once they spot you, they shuffle towards you with arms outstretched and their teeth chomping. It is like Night of the Living Dead out here!
[[You run back inside the library. Maybe Justin or Tom will know what is going on.->Loading Dock]]
[[You run towards your cars/bikes/homes (whichever is closest)->Run to bikes]]You are about to engage in the Curation Services Team Building exercise. The following activity was spearheaded by your colleague, <em>Rachel Seale</em>, with input and support from Curation Services Management Team.
We hope you have fun.
[[Begin the exercise.->The Beginning]]