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<img alt="Architectural rendering of original library building 1922" src="https://digital.lib.iastate.edu/sites/default/files/images/parks-library/Images/INTRO_architectural_rendering_of_the_original_library_building_1922.png" width="100%" height="100%">
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Welcome to <span style="color:orange;">The Library's Inner Haunts</span> with your guide, Proctor Robyn. Follow along on her night shift into the wonderful world of [[Parks Library->start over]].
<span style="font-size:12pt;">This Twine game was produced by Scott Marron, Laura Sullivan, and Lori Bousson.</style>
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Robyn unlocks the Tier 6 door to the lounge. No one in here--as it should be.
They find the cold cylinder of the energy drink in the refrigerator door without looking. They settle in their favorite corner chair and start sipping small sips. They want the pleasure of the sugar+caffeine rush to come in increments. Before that happens, before Robyn's alertness is fully restored, they hear a voice. The voice urges Robyn to get up and walk toward the old elevator.
[[listens to the voice | walks toward the elevator]]
[[ignores the voice -> drink the drink]]
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The lobby and study areas are uneventful, as is...almost...the entire first floor. Built in 1925, Parks Library never made Robyn feel as though they were in an old, possibly <shadow><rumble>haunted,</rumble></shadow> library building. (Maybe, realized a suddenly curious Robyn, they should [[investigate the Digital Scholarship and Initiatives' webpages]] when they're finished with checking the library building. They were sure they had spotted <a href="https://digital.lib.iastate.edu/research-projects">a history or two</a> lurking on those pages...)
Everything, so far, was normal, until they reached the large classroom area. Something there seemed to [[be amiss]]...
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What is cognitive psychology, you may be wondering, and how might it fit into a spooky, scary story for Halloween. Well, according to the American Psychological Association's dictionary, it is "the branch of psychology that explores the operation of mental processes related to perceiving, attending, thinking, language, and memory..."
Now that you've learned this important piece of information, would you prefer to:
explore the <a href="https://dictionary.apa.org/cognitive-psychology">APA Dictionary of Psychology's definition of cognitive psychology</a> <span style="font-size:8pt;"><b><i>(Click the browser's back button to return to game)</i></b></span>
OR
[[return to the story|start over]]
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The library has in fact intensified Robyn's curiosity and desire to pursue the multidiscipinary study of human-computer interaction, which combines the areas of computer science, cognitive science, and human factors engineering. What better field is there for someone interested in information science and human curiousity?
If you're as curious as Robyn about human-computer interaction, there are a whole variety of publications in the library's <a href="https://lib.dr.iastate.edu/">Digital Repository</a>, such as <a href="https://lib.dr.iastate.edu/etd/14234/">this one</a>. <span style="font-size:8pt;"><b><i>(Click the browser's back button to return to game)</i></b></span>
On the other hand, [[returning to the game|plenum start]] may be far more efficient.
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Robyn stretched their legs, and emerged from their office, which was located off of the library's lobby area. The recent renovations made this a spectacular space in Robyn's mind. Open, airy, and full of options for students to study, converse, or just relax between the goings-on of a student at Iowa State University.
In theory, [[doing the rounds|first floor]] should have been a little scary so late at night. However, Robyn had become used to the normality of it all, and enjoyed the chance to move about and converse with the students.
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Everything in the classroom was pretty solid and hard to move, but Robyn saw when they entered that anything that wasn't...was not where it should be! Papers had fallen off desks, brainstorming boards leaned against the walls. Hmmmm. Was this the result of a mischievous student or staff member...or something else? After picking a few of the mislaid items up, Robyn makes their way to the second floor. Robyn does their rounds in a slightly different order than normal in order to [[investigate the periodical room]] first, which is located just above the classroom. What will Robyn find?
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Looks like you're interested in DSI! Wonderful, since staff from DSI created this story. Not that we want to tear you away, but after reading this, and only after, you should consider learning more about the wonderful Digital Scholarship & Initiatives department within Iowa State the Iowa State University Library!
Top Secret: If you're interested, DSI staff could even tell you more about Twine, the platform used to create this game, and how you might incorporate it into your classes and/or research! Among many, many other interesting and fascinating things related to digital scholarship and initiatives...
<a href="https://digital.lib.iastate.edu/">Visit the DSI webpages</a> <span style="font-size:6pt;"><b><i>(Click the browser's back button to return)</i></b></span>
<b>or</b> [[return to the game|first floor]]
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Maybe, Robyn surmises, the basement area should have been the next place after the classroom to investigate. The periodical room appears to be fairly quiet. Except, as Robyn slowly looks towards the high ceiling, they notice the lights are moving! These lights should not move. Well, Robyn thinks, maybe it's time to investigate the basement. Until this evening, Robyn has not minded the quiet, peaceful rounds in the basement. However, today, Robyn is not sure what they [[will discover]]...
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The basement is quiet. Nothing seems to be amiss. All is as it should be. Except, maybe, perhaps...it is not. Robyn remembers a library staff member telling them about The Plenum. And...aha....Robyn remembers...it's DIRECTLY BELOW THE PERIODICAL ROOM. With pretty much exactly the same footprint. Could this be the location for whatever it is that is causing [[the disturbances]] Robyn has observed? Robyn approaches the area of the basement located below the classroom and periodical room. And [[as Robyn approaches this area|crawl space]]...
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Just in case you've stepped away and can't remember, these disturbances are: windswept first floor classroom, and lights shifting in the periodical room. Is this story an actual, oft-told tale throughout the years, you wonder as the reader? No, these stories are made up for this game. [[Enjoy|will discover]]!
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Robyn spots a small, narrow tunnel. They hear rustling sounds in the distance, and a gray, shifting haze moves throughout the entrance. Does this crawl space lead to the yet-to-be-discovered [[Plenum]]? Robyn is curious, as they have heard about, but never seen, this particular area of the library.
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Robyn straightens up, brushes debris from their clothes, and looks up to see a group of transparent figures pushing carts of books, studying their computer screens, busy with their work. Could this be a secret society of librarian...ghosts? The figures turn toward Robyn, and Robyn considers what to do. Part of their job is to report suspicious behavior, not necessarily defend the library from transparent apparitions. As Robyn considers crawling back, a figure asks "How may we help you?"
[[Are they talking to me?]] Robyn freezes in their tracks.
Robyn decides to ask about the [[history of parks library]] to stall for time. Robyn is curious, as this room may still be similar to when the library was first built.
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Robyn approaches the group, curious about what is going on. Are the library's former librarians among these ghosts?
A ghost, who must be the leader, emerges from the hustling group as Robyn approaches.
"So you want to join us?" Robyn is asked.
Robyn replies:
"[[Yes, of course,]] I'd love to."
"Um, no. I'd much rather [[do the rounds|start over]] of Parks Library. Thanks for the offer, however!"
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Robyn is immediately inducted into the Secret Society of Parks Library Librarians (ah yes, a tongue twister, which makes this choice even more fun!), and enjoys this wonderful, variety-packed career for the rest of their tenure as a ghost librarian.
[[credits]]
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They get up and walk toward the old, unused elevator and pull the doors apart. Robyn sees a light at the bottom of the shaft and
[[bends forward | feels a shove from behind]]
[[steps into space | falls in toward the light]]
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Robyn feels a shove from behind and tumbles forward into the shaft. They meet bottom and never regain consciousness. Robyn and their dreams die in the abandoned shaft. Wicked, sinister voices cackle with delight.
At the same time, the PA system emits a sustained high wail. Monitor screens and phones throughout the building flicker off, then on again with a message: "If you want to keep a secret you must..."
[[ ...also hide it from yourself. |plenum start]]
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Robyn feels a shove from behind and tumbles forward into the shaft. They are enveloped in a very bright, very blue light. A gentle voice told them they to relax and enjoy a fall through a portal leading to a different dimension, another world. If this was too frightening, the voice said, Robyn could go back.
[[chooses to go toward the light | enters another dimension]]
[[chooses to go back to the lounge | wakes up in a confused state]]
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Robyn realizes student staff have entered the room and they are playing Halloween music.
Robyn laughed out loud, rinsed out the energy drink bottle, and throws it in the recycling bin, then heads to the door and [[returns to their rounds ->first floor]] .
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Robyn enters a different dimension, a world of shadows and figures. Someone said they were Mrs. Willey. Mrs. Willey introduced her husband, Mr. Willey. Their jaws were clenched, hands trembling, heads whipping back and forth in agitation. They pleaded with Robyn to listen to them. People were needlessly suffering. Lives were being lost.
But now Robyn realizes they are trapped here forever.
[[Robyn starts breathing hard and| wakes in a confused state]]
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Robyn wakes up. They were still in the staff lounge, but felt as if they has just taken a journey...but where? They remembered walking into the lounge and turning toward the old elevator shaft. But how did they get in this chair? Had they fallen asleep? Whenever they closed their eyes, they saw nothing but a penetrating blue light--the same kind of light they had known from running experiments at the Virtual Reality Applications Center when they were a senior. What was the connection between that and now?
Robyn decides to [[forget everything that happened|plenum start]]
<a href="https://www.google.com/">go online</a> to see if there was a connection between see blue and being blue
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"We have been watching you Robyn and we think you are ready."
[[ignores the voice -> drink the drink]]
Robyn is at a complete loss of words. What they really want to find out is what is going on here, but how to distract these figures while a plan is devised?
"What is the history of Parks Library?" Robyn asks, hoping this is a perfect distraction for figures milling about in what looks like an older area of the library. Robyn is pointed to a [[variety of resources.|history of parks library]]
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background-image: url("https://digital.lib.iastate.edu/sites/default/files/images/parks-library/Images/book-twine1.png");
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One of the figures immediately appears with a book cart. Full of, yes, that's right, transparent books. All about the history of Iowa State University...which includes the library.
"You can start with these, if you'd like," suggests the figure.
After awhile, one of the figures informs Robyn "Now, however, [[our meeting needs to continue|meeting]]."<style>
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<br>
<br>
The Library Ghost Cursor used in this game was adapted from this <a href="https://www.flickr.com/photos/hcplebranch/30961245513/">image</a>, provided shown at the left, courtesy of the <a href="https://www.hcpl.net/homepage">Harris County Public Library</a>, distributed under a <a href="https://creativecommons.org/licenses/by-nc-sa/2.0/">CC BY-NC-SA 2.0</a> license.
Images of Parks Library used in this game can be found in the ISU Library's <a href="https://cdm16001.contentdm.oclc.org/digital/search">Digital Collections.</a> <span style="font-size:8pt;"><b><i>(Click the browser's back button to return to game)</i></b></span>
[[Start over|start over]]
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As soon as Robyn started her weekend night shift at Parks Library, they felt something wasn’t right. But those were just feelings. They dismissed the chilly, creepy feeling as something not worthy of their attention. Robyn was grateful for the education in the rigors of [[cognitive psychology]] they had as an undergrad. Robyn was also grateful for getting this job. It gave them breathing room before deciding on a postgrad program in [[human-computer interaction]].
Doing the hourly rounds checking to make sure all was right throughout the library was one of Robyn’s favorite tasks. This was their chance to get some energy back through a walk through the library, having a quick chat with students who may need a break from their studies. It was always fun to see the little, often almost imperceptible, changes which occurred between rounds. However, lately, things were no longer quite as reassuringly undisturbed.
Books were found laying on the floor;<
students complained of cold, unexplained drafts
whipping through warm areas;
and strange, whimpering voices had been reported
by custodial staff and students on otherwise vacant tiers.
<div id="div4">Robyn is tired.</div>
<div id="div5">What would they find this hour?</div>
Robyn needs some energy before starting rounds. They remember a stashed blueberry Energy Drink in the staff lounge fridge. Robyn [[takes a quick break|staff lounge]].
Oh, but wait. Actually, the time for [[doing rounds|plenum start]] is now, not later.
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